People’s Choice Awards at NASA Space Apps Challenge by Max Polyakov and Noosphere Ventures

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(Newswire.net — September 1, 2017) — Since 2012, NASA Space Apps Challenge has been organized across the globe 6 times. In 2017, 25,000 scientists from 69 nations participated in this global-scale competition of the new technological inventions that improve lives. NASA can provide humankind with tons of data that can be used to explore viable solutions to the problems of the Earth.

A special appreciation should be addressed to a number of experts from EOS Data Analytics who joined the Space Apps Challenge in Ukraine to share their expertise and provide professional assistance to NASA Space Apps Challenge participants.

EOS Data Analytics, founded byMax Polyakov developed a cloud based platform and analytics tool to help transform GIS‑data into data for business, science and public use.

The winners of the Challenge are listed here, but we would like to draw your attention to this year’s People’s Choice Award winners. These 4 best ideas were deemed the most attractive and demanded by the people voting for them:

Team Atto-Unmesh with project Time Plus 

Challenge: to construct a crowdsourcing technology that would help prevent forest fires by monitoring the fires from the satellites.

Solution: As a result of the team’s work, a new gaming application was developed that would serve educational purposes. Users could learn more about space exploration and technology in their spare time, while in case of a natural disaster, the app could be used to send signals to the local fire stations to let them know there is a fire. The app would also give users instructions on how to stay safe.

Team Spacer with project Diversity

Challenge: to design a physical space for the study of conditions of life on extraterrestrial objects, as well as to allow designers to test their objects designed for spaceships in a VR setting

Solution: The Challenge provided a very innovative idea of Diversity habitat – a space that combined education, science and engineering means that could be used by younger scientists. The space allows to simulate activity inside a virtual spaceship, and professionals could utilize it to test their ideas of astronauts’ working environment improvements. Association Noosphere, which is a Max Polyakov initiative, organized the Challenge in Dnipro, Ukraine, which enabled Spacer to implement their ideas. Even though life cannot change in the course of a fortnight, such tools can be used to educate children and to inspire them for space exploration when they grow up.

Team: Heliox 

Challenge: to develop a technology that would allow to measure and predict energy output from solar panels and plan energy consumption based on those predictions 

Solution: NASA can obtain imaging data that helps determine the potential energy levels that could be produced from the solar power. This data can be used for solar panel management. People will be able to predict how much solar power they will get next month, and consume it accordingly.

Team: Englitas 

Challenge: to create a technological device that will predict floods and send information to flood rescue teams as soon as the disaster strikes.

Solution: At first, these scientists wanted to develop a small ship that would work on solar energy and clean out waste from water in oceans and seas. This would be like a small vacuum cleaner for the water surface. When they reached their limit, they were supposed to travel to the mothership that would take the waste out and recharge the ships before they would go back to their work. NASA would provide such ships’ OS with the locations of the most polluted areas and would navigate them towards their aim.