(Newswire.net -- November 19, 2014) Las Vegas, NV -- In Australia, it has actually been revealed by press reporter Amy McNeilage that parents are being urged to not neglect certain advantages of video games, which according to some teachers can actually be powerful learning tools to improve creativity and problem solving. Colleges throughout New South Wales are increasingly making use of video games to help young students engage, in a world where most children are swamped in innovation since being in a pram.
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One senior lecturer at the University of Sydney described how in recent times she has actually observed a change in how computer games are viewed by educators, saying... "When I started teaching 15 years back in a United States school, both teachers and parents just saw computer games as entertainment, which only motivated passive engagement, so therefore had no place on the school curriculum."
Today however, a growing amount of researchers state that momentum is building for video games to become legitimate education tools, after discovering that computer games do really motivate hands-on education, vital thinking and collaboration, as well as helping to motivate children and young people to check out and establish their literacy skills. This has lead to the use of computer games being included in today's Australian curriculum, because it is now recognized as a really efficient way to engage students in college.
One senior student from Erina High School managed to get the education department to remove a web constraint that was obstructing access to the popular online video game called Minecraft, stating... "Unlike the majority of games, Minecraft does not have neither linear narratives nor goals, and is simply based upon positioning and eliminating blocks. So with absolutely nothing to accomplish you have the liberty to make up your very own goals, or the teachers can."
In response to the shift of enlightening needs, one innovation business has recently introduced 2 online courses, which integrate Minecraft to help educators have the ability to carry out the idea of game-based learning within the classroom. A company representative stated... "The vital aspect about any video game, whether sports orientated, board games or computer games is that they in fact incorporate meaningful challenges helping to provide kids with a sense of progress."
Mr Neil Speight, co-owner of children accessory firm "Freddie and Sebbie," states that he often allowed his children to play computer games as part of their homework, as he started to understand that certain video games were instructional. He added: "I have actually always permitted my children to perform a balanced diet of activities from a really early age, not just electronic gizmos, but also conventional learning games, like bath letters and numbers, which really has given them a fantastic knowledge base for their first year at Kindergarten."
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